![]() Over 1 million people have downloaded the game as of 27 March 2015. Writing for IGN, Cam Shea gave the game a 9.0/10, calling it "A superbly crafted and challenging technical skating game." On GameRankings, the PlayStation Vita version has a score of 89.33%, and on Metacritic an 85/100. OlliOlli2 has received positive reviews, with the PlayStation 4 version holding scores of 86.46% on GameRankings and an 86/100 on Metacritic. On 9 April 2016, it was announced that Roll7 cooperated with Spanish publisher and distributor Badland Games to bring OlliOlli and OlliOlli2: Welcome to Olliwood to retail stores, delivered as OlliOlli: Epic Combo Edition for PlayStation 4. The game was ported to PC by BlitWorks and published by Devolver Digital, releasing it for Microsoft Windows, OS X, and Linux on 11 August 2015. OlliOlli2 was released free to PlayStation Plus members. The game was announced on 25 September 2014 as the sequel to the critically acclaimed OlliOlli, and was released on 3 March 2015 in North America and on 4 March 2015 in Europe. 14:01:44: Deinitializing MenuStateComboRushLevelSelect.OlliOlli2: Welcome to Olliwood is a skateboarding video game developed and published by Roll7 for the PlayStation 4 and PlayStation Vita. 14:01:44: Deinitializing MenuStateComboRushGameType. 14:01:44: Deinitializing MenuStateComboRushEnd. 14:01:44: Deinitializing MenuStateComboRush. 14:01:44: Deinitializing MenuStateCareer. 14:01:44: Deinitializing AppStateTutorial. 14:01:44: Deinitializing AppStateLoading. 14:01:44: Deinitializing AppStateDailyGrind. 14:01:44: Deinitializing AppStateComboRushPs4. 14:01:44: /home/blit/Repos/olliolli2/olliolli2/Core/Audio/FMOD/PhyreAudioInterfaceFMOD.cpp(248): terminate: FMOD(R) Error 68 (The specified sound is still in use by the event system, call EventSystem::unloadFSB before trying to release it. 14:01:44: /home/blit/Repos/olliolli2/olliolli2/Core/Audio/FMOD/PhyreAudioInterfaceFMOD.cpp(248): terminate: FMOD(R) Error 73 (Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file. 14:01:26: Currently reading file : Media/2DGame/MaterialMaps/FutureCitySoundMap.csv 14:01:26: Currently reading file : Media/2DGame/MaterialMaps/CarnivalSoundMap.csv 14:01:26: Currently reading file : Media/2DGame/MaterialMaps/WildWestSoundMap.csv Double click inside the OlliOlli2: Welcome to Olliwood v1.0 folder and run the setup application. zip file and click on Extract to OlliOlli2: Welcome to Olliwood v1.0.zip (To do this you will need 7-Zip, which you can get here, or you can use the built in windows extractor). 14:01:26: Currently reading file : Media/2DGame/MaterialMaps/RuinsSoundMap.csv Once the game is finished downloading, right click the. 14:01:26: Currently reading file : Media/2DGame/MaterialMaps/OlliwoodSoundMap.csv 14:01:26: Currently reading file : Media/2DGame/TricksData.ini ![]() 14:01:26: Currently reading file : Media/2DGame/AnimationData2.ini 14:01:26: /home/blit/Repos/olliolli2/olliolli2/Core/ObjectModel/PhyreCluster.cpp(146): LoadAssetFile: Unable to get open reader stream to file 'Media/GL圆4/2DGame/' 14:01:26: /home/blit/Repos/olliolli2/olliolli2/Core/ObjectModel/PhyreCluster.cpp(146): LoadAssetFile: Unable to get open reader stream to file 'Media/GL圆4/Samples/Sprite/Sprite_v2.cgfx.phyre' 14:01:25: ThumbSequenceDetector Initialized 14:01:25: Error on initialize SoundManager 14:01:25: Class 'PPhysicsInterfaceBullet' has a position dependant constructor and should be marked as having no default constructor to avoid usage of the default buffer 14:01:25: The window output resolution is unsupported
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