… A typical goblin tribe has 40-400 (4d10×10) adult male warriors. Those few tribes that live above ground are found in ruins, and are only active at night or on very dark, cloudy days. “Humans would consider the caves and underground dwellings of goblins to be dank and dismal. So what does it say about Goblin and Hobgoblin society? Kobolds live in underground lairs with 5-20 Goblins + 3 for every 40 males, 3-9 Hobgoblins, a 2-1 sex ratio in favor of males, 4d10 young and 30-300 eggs with no relationship to settlement size? It doesn’t help that “kobold” and “goblin” are German and French cognates of the same root (which Grimm traced as Greek kobalos, meaning “rogue”), and hobgoblins are obviously a subset of goblins. There will also be a chief and 2-8 guards (AC 5 HD 1+1 hp 7 each damage 1-8).” In a lair there will be 5-20 (5d4) bodyguards, females equal to 50% of the males, young equal to 10% of the males and 30-300 (3d10x10) eggs. For every 40 kobolds in a band there will be one leader and two bodyguards (AC 6 HD 1-1 hp 4 each damage 1-6). The average kobold tribe has 40-400 (4d10×10) adult males. As kobolds are good miners, any area with potential for mining is fair game for settlement. “Kobolds live in dark, damp places underground and in overgrown forests. Let’s start with the Habitat/society section for Kobolds (see here). There are Kobolds with 1/2 hit die, Goblins with 1 hit point less than Orcs, Orcs, Hobgoblins with 1 hit point more, Gnolls with 2 HD, Bugbears with 1 HP more than 3, Ogres with 1 more than 4… come on, these can’t all be different intelligent species sharing a habitat, right?Īnd they really do share a habitat. The Humanoid Problem is that D&D worlds are populated with Men, Elves, Dwarves, Legally Not Hobbits and then a bewildering number of increasingly-powerful evil humanoids. I’d like to mention some in alphabetical order, but first… let’s address the Humanoid Problem. Another Dungeons & Dragons thread, this time for Monstrous Manual stuff.īy 2nd Edition, the monster book for D&D had a whole bunch of world-building stuff in addition to the monsters’s stats.
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